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This article and sample code by Leigh Davies (Intel) shows how to analyze your game graphics rendering code for bottlenecks in the pipeline and then suggests optimizations that will allow it to run better on tablet and mobile devices.Learn More
SteamOS: How Valve Could Potentially Take Another Huge Chunk of the Gaming Market. If you haven’t been keeping up with the latest news from the gaming industry, a couple of weeks ago, Valve made a series of three announcements that have caused quite a stir among the gaming community. The first announcement was that Valve will soon launch SteamOS. Basically, SteamOS is going to be a Linux-based operating system that is tailored to bring PC gaming to your TV and living room. The second announcement was that Valve will accommodate their SteamOS by partnering up with hardware manufacturers to produce their own Steam-based hardware, which some people are calling Steam Boxes, or Steam Machines.Learn More
Battlefield 4 Teams Up With GameBlocks and their Anti-Cheat Engine, FairFight, to Crack Down on Cheaters. As the age old adage goes, cheaters never prosper. However, in the gaming world, “cheating” has been somewhat of a tradition. In a lot of games, it’s not uncommon to find developers hiding small “cheats” within their games for their audience’s amusement.Learn More
This sample presents a new, image-based, post-processing antialiasing technique referred to as Conservative Morphological Anti-Aliasing and can be downloaded here. The technique was originally developed by Filip Strugar at Intel for use in GRID2 by Codemasters®, to offer a high performance alternative to traditional multi sample anti-aliasing (MSAA) while addressing artistic concerns with existing post-processing antialiasing techniques. The sample allows CMAA to be compared with several popular post processing techniques together with hardware MSAA in a real time rendered scene as well as to an existing image. The scene is rendered using a simple HDR technique and includes basic animation to allow the user to compare how the different techniques cope with temporal artifacts in addition to static portions of the image.Learn More