The PC Gaming Alliance (PCGA) will drive the continued growth of gaming on Personal Computers, the world’s most popular platform for gaming.
We provide a forum to discuss, debate and influence all aspects of PC development for gaming and provide guidance to help resolve industry-wide challenges such as piracy and consumer experience issues. We conduct research and publish data about the PC Gaming market. We provide guidelines to improve consumer PC Gaming experience by working with developers and publishers and PCGA members to maximize the PC gaming experience in all ways possible.
According to the 2009 PCGA Horizons report, PC gaming software revenue was a $13.1 billion industry in 2009, up 3% from 2008. Globally there were 42 million desktop consumer PCs and 31 million notebooks shipped in 2008 that could be used for gaming. By 2013, that annual consumer desktop figure is projected to climb to 59 million and the notebook figure will grow to 118 million. Globally consumer PCs that could play games and gaming hardware market was $68 billion in 2008 and it's expected to reach $143 billion in 2013. The installed base of consumer PCs in the world (desktops and notebooks combined) that could be used to play games in 2008 was 228 million and by 2013 will jump to more than 600 million.
The PC is by far, the most prevalent gaming platform in the world and is likely to continue to be for foreseeable future.